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High-Fidelity Prototype Progress

Here is the collection, captures, and artefacts of Nelson's contribution to the group metaverse project in the high-fidelity stage.

Forecast of High-Fidelity Prototype 

In the Mid-term presentation, Nelson, the author, would forecast that high-fidelity would have some non-digital and some digital share media surface usage inside or integrated with the metaverse.

There would be some badges, stickers, certifications and posters as non-digital; and an interactive table for digital.

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ForcastOfHigh.jpg
High-Fidelity Prototype Progress (I) -- Experience Design Sketches

Here is the early work of the high-fidelity stage, storyboard planning for persona-driven video, and a draft of the animatic was done in this checkpoint.

https://nelsonlanuwedm.wixsite.com/index/post/high-fidelity-prototype-progress-i-experience-design-with-a-persona-setting

 

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High-Fidelity Prototype Progress (IIabc) - Preparation Work inside & outside Metaverse

Concerning the persona will interact with those items as said in the high fidelity progress (I) post, and here is the preparation work of pre-integration between Metaverse, 3D spatial planning in Maya, and the UI design in Canva.

https://nelsonlanuwedm.wixsite.com/index/post/high-fidelity-prototype-progress-ii-preparation-work-inside-outside-metaverse

 

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High Fidelity Prototype Progress (IId) - Non-digital Share Media Surface

Cultures from different aspects are referenced as Non-digital share media surface integration, such as badges and stickers, certifications, posters, and even game community' inside jokes.​

https://nelsonlanuwedm.wixsite.com/index/post/high-fidelity-prototype-progress-iid-non-digital-share-media-surface

High Fidelity Prototype Progress (IIIc) - Digital Share Media Surface
 
 
 
 
 
 
 
Artefact (C) -- Classroom Status Display UI

When I tidied up the IxD module material and found a picture...and a ​disturbing experience, while other classes of students do not figure out which classroom they should go to and keep “raiding” our lecture hall.

How would I find potential, referencing and synthesising my new idea?

https://nelsonlanuwedm.wixsite.com/index/post/high-fidelity-prototype-progress-iiia-digital-share-media-surface

High Fidelity Prototype Progress (IIIab) -
Persona Driven Animatic Video for Digital Share Media Surface
 
 
 
 
 
 
 
Artefact (A&B)
Vending Machine & Interactive Table
UI & Persona, UX Flow Design

A complex part of this IXD project, which consisted of three abstract things.

How would I find extracting different materials and referencing, then mixing them together, and synthesising my new idea?

https://nelsonlanuwedm.wixsite.com/index/post/high-fidelity-prototype-progress-iiiab-persona-driven-animatic-video-for-digital-share-media-sur​

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