High Fidelity Prototype Progress (IId) - Non-digital Share Media Surface
- Nelson, LAN MS at UWEDM
- May 15, 2025
- 3 min read
Updated: May 26, 2025
Progress IId -- Non-digital Share Media Surface
Share Media Surface can be in non-digital form. Like the author, Nelson, would reference some cultural setting across or beyond our BSc in DM.
Culture (I) -- Physical Stickers in Global Events

The culture of issuing physical stickers and virtual badges at global events still exists.
The author also participates in international events and contests, obtaining merchandise, including a sticker pack and a T-shirt. Here are reference items.
By referencing and synthesising the idea from those items, and using some templates and Gen-AI tools to create, the final composition in Photoshop for each sticker is done.
Here is the result, and the author would also include those prompts as a reference and declaration of use [1].
After the player plays our metaverse, they will get a pack of physical stickers. Here are the ideal concepts.
Culture (II)
Certifications in Global Events and
Lifelong, continuous learning platform

Lifelong, continuous learning platform like Coursera, global event and competition like Global Game Jam, and Google coding competitions, issue certificates to participants.
The following example is a global event and a continuous learning platform.
The certifications were affordances to encourage continuous learning and show their accomplishment in those activities.
Therefore, the player plays our metaverse and will get a completion certification, like this following. The templates are heavily edited to tailor to our versions [4].
Culture (III) -- Posters

The poster has the affordance to share the promotion content, and two posters appear in the author's design.
Our metaverse has posters, and some will be pasted on the wall. The above example is supposed to be on some digital screen.
The “Primitive Object Dispenser” is a vending machine which sells primitive objects like cubes. Thus, an idle screen is planned in the UI part, contributing to the poster.
The poster is created on the platform called Adobe Firefly [2][3], which is a design solution from Adobe.
Culture (IV) -- Inside Jokes in Game Modding Community

The author is experienced in creating models for game modification. An inside joke or “error message” was referenced to imply some meaning in computer graphics topics.
Here is the referenced material, “Black and purple, checkered texture” [5].
The floor and wall here served as a shared media surface for telling the implications of multiple meanings.
May be “Black and purple checkerboard, in layman's terms.”, “Textures error understood by a 3d artist,” or some inside joke in the game modding community.
Referencing, Declaration of templates and AI used:
Generated AI elements are used, since “graphic design” is not a module assessing criteria, which generated pictures will be critically evaluated and passed into the Photoshop and Canva platforms for further additional editing, heavily modified layout work.
[1] “Sticker” or “Badge” created by Microsoft Bing Image Creator
Model: Microsoft Bing Image Creator (DALL-E-3) Used Prompt: > a sticker of {x}. set against a realistic wood desk background. Use a clean and professional style X = {video camera}, {printer}, {light}, {recorder}
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[2] “Machine Idle Screen” Poster created by Adobe Firey Adobe (2024). Adobe Firey. Adobe Firey response to "a primitive installation, an ancient artefact-like cube, sphere, 3d render object".
Model: Adobe Firefly Used Prompt: > a primitive installation, an ancient artefact-like cube, sphere, 3d render object
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[3] “Aquarium Promotion” Poster created by Adobe Firey Adobe (2024). Adobe Firey. Adobe Firey response to "A poster of the Aquarium promotion".
Model: Adobe Firefly Used Prompt:> A poster of the Aquarium promotion
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[4] Template from the Canva Platform
Canva (2023) Certificates Templates | Canva. 2023 [online]. Available from: https://www.canva.com/templates [Accessed 02 May 2025].
[5] Error texture
Anon (2015) WebGL 'texture not renderable' warning logged, but all behaviour correct. 10 September 2015 [online]. Available from: https://stackoverflow.com/questions/32498002/webgl-texture-not-renderable-warning-logged-but-all-behaviour-correct [Accessed 26 May 2025].
Last Update
15 May 2025
Nelson LAN MS






















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