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IXD Lecture 1 Questions

Updated: Feb 18, 2025

22 Jan 2025 IXD Lecture 1

  • Here are some questions and key concepts that our lecturer asked us to think about.

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  1. What is “interaction design”?


    Interaction design is a discipline that concerns how users interact with products, whether physical installation or electronic platforms (surfaces), and it also covers topics like understanding people’s cognition and behaviours [1] (Rogers, Y. et al. (2023))


    Psychological aspects are discussed in user-interaction design because they let people attain their goal of interacting with certain products or platforms with intuition and do not require much training. A great design can make people use it effortless and pleasant [1].

     

    Interaction design also serves as a communication (“feedback”) surface for convoys and lets people archive some information we may enquire about through interaction.





  2. What is “Share Media Surface”


    Shared media surfaces are objects that have the affordance to provide information to multiple users (audients)


    The objects can be like a messy physical notice board with hundreds of pages or an electronic touchable display that guides you to a shop in a mall.


    These surfaces convey multimedia in their nature, like the above example: 


    • Notice board

      • Convey text and images only.


    • Touchable display in a mall

      • All kinds of mapped multimedia (text, images, animations, videos)

      • but also through interaction with their signifiers to gain some feedback (audio and animation guidance)




  3. What is “Metaverse”?


    “Metaverse” is a virtual world; people enter it with their “avatar”. This virtual world has its unique and isolated economy from reality, and anyone can create their metaverse. “Digital assets” are of significance transferable assets between people and people.


    “Avatar” is like the identification or representation of a people themselves and their character setting. Like this study [2] (Taylor, A. et al., 2024), the author studies how real-world self-identity creates “ideal” virtual counterparts.


    “Digital Asset” can be an artefact of objects within the metaverse; it can be a badge of participating in an event in the metaverse. Or even an object that can be minted and listed on NFT chains or markets that trade with people in this era (beyond 2022) of the metaverse.




  4. What is “Gamification”?


    “Gamification” is a method that uses game elements and features to motivate people to engage and interact with a particular context, service, or system.

    “Gamification” is also a motivational practice that helps specific people overcome problems. Like this referenced book, “Gamify: How Gamification Motivates People to Do Extraordinary Things” by Brian Burke, gamification not only works as a method to trace pain sites and intensity for cancer-battling-children in hospitals with an Application called “Pain Squad” but also gamification also serves as a learning surface or media for dropping out students through a rewarding-based platform called “Khan Academy”[3].




[Reference Items]


Books Reference


[1] Rogers, Y. et al. (2023) Interaction design : beyond human-computer interaction. 6th edition. Milton: John Wiley & Sons, Incorporated. [ISBN: 978-1-119-90109-9]


[3] Burke, B. 2014;2016;, Gamify: how gamification motivates people to do extraordinary things, 1st;1; edn, Bibliomotion, New York. [ISBN 10 - 1937134857]


Studies / Essays Reference


[2] Taylor, A. et al., 2024. Creating a metaverse‐me: Exploring the consumer avatar creation process. Journal of Consumer Behaviour, 23(6), pp.2846-2861.




Last Update

Nelson LAN

18 FEB 2025

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This complement is under the "Interaction Design" (IxD) module project-based learning assignment, which was submitted on 27 May 2025. Combined with another submitted work in this module, was awarded 7

 
 
 

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